syBR::Game::GUIManager::Descriptor Struct Reference

Structure describing a GUI. More...

#include <GUIManager.hpp>

List of all members.

Public Attributes

std::string name
 Name of the GUI.
std::string filename
 Filename of the GUI.
Core::XMLFilepXMLFile
 GUI XML definition file.
GUIContainerpRootWidget
 GUI root component.
Ogre::uint8 renderQueue
 Identifier of the rendering queue, see load().
bool renderBehind
 true if it must be renderer at the back of the rendering queue, false otherwise


Detailed Description

Structure describing a GUI.

Member Data Documentation

std::string syBR::Game::GUIManager::Descriptor::name

Name of the GUI.

std::string syBR::Game::GUIManager::Descriptor::filename

Filename of the GUI.

Core::XMLFile* syBR::Game::GUIManager::Descriptor::pXMLFile

GUI XML definition file.

GUIContainer* syBR::Game::GUIManager::Descriptor::pRootWidget

GUI root component.

Ogre::uint8 syBR::Game::GUIManager::Descriptor::renderQueue

Identifier of the rendering queue, see load().

bool syBR::Game::GUIManager::Descriptor::renderBehind

true if it must be renderer at the back of the rendering queue, false otherwise


The documentation for this struct was generated from the following file:

Copyright © 2008 by Sebastien Frippiat
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008