syBR::Game::PhysicsWorld::EntityDescriptor Struct Reference

Entity descriptor. More...

#include <PhysicsWorld.hpp>

List of all members.

Public Attributes

std::string name
 Name of the entity.
btRigidBody * pBody
 Rigid body of the entity.
Ogre::Vector3 currentPosition
 Latest known position of the entity.
Ogre::Quaternion currentOrientation
 Latest known orientation of the entity.
bool transformUpdated
 One of the these:
  • true if position and / or orientation of the entity has changed since the last call to getEntityTransform()
  • false otherwise.


Detailed Description

Entity descriptor.

Member Data Documentation

std::string syBR::Game::PhysicsWorld::EntityDescriptor::name

Name of the entity.

btRigidBody* syBR::Game::PhysicsWorld::EntityDescriptor::pBody

Rigid body of the entity.

Ogre::Vector3 syBR::Game::PhysicsWorld::EntityDescriptor::currentPosition

Latest known position of the entity.

Ogre::Quaternion syBR::Game::PhysicsWorld::EntityDescriptor::currentOrientation

Latest known orientation of the entity.

bool syBR::Game::PhysicsWorld::EntityDescriptor::transformUpdated

One of the these:


The documentation for this struct was generated from the following file:

Copyright © 2008 by Sebastien Frippiat
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008