Name | Type | Description |
ScriptManagerInstance | ScriptManager | Instance of the script manager. |
GameInstance | Game | Instance of the game. |
SceneManagerInstance | SceneManager | Instance of the scene manager. |
RP_BEFORE_BACKGROUND | Render before background. |
RP_AFTER_BACKGROUND | Render after background. |
RP_BEFORE_FOREGROUND | Render before foreground. |
RP_AFTER_FOREGROUND | Render after foreground. |
Name | Type | Description |
file_name | string | Name of the script file. |
Name | Type | Description |
file_name | string | Name of the script file. |
Name | Type | Description |
file_name | string | Name of the script file. |
Name | Type | Description |
file_name | string | Name of the update function. |
Name | Type | Description |
file_name | string | Name of the update function. |
Name | Type | Description |
scene_name | string | Name of the scene. |
Name | Type | Description |
scene_name | string | Name of the scene. |
Name | Type | Description |
scene_name | string | Name of the scene. |
Name | Type | Description |
scene_name | string | Name of the scene. |
Name | Type | Description |
scene_name | string | Name of the scene. |
Name | Type | Description |
file_name | string | Path of the file to load. |
Name | Type | Description |
name | string | Name of the GUI. |
file_name | string | Path of the file to load. |
render_position | RenderPosition | Position where the GUI will be rendered. |
Name | Type | Description |
name | string | Name of the GUI. |
Name | Type | Description |
name | string | Name of the GUI. |
Name | Type | Description |
name | string | Name of the GUI. |
Name | Type | Description |
node_name | string | Name of the node. |
Name | Type | Description |
node_name | string | Name of the node. |
Name | Type | Description |
node_name | string | Name of the scene node. |
Name | Type | Description |
name | string | Name of the actor. |
model_name | string | Name of the model to use for the actor; empty if none. |
Name | Type | Description |
actor_name | string | Name of the actor. |
Name | Type | Description |
actor_name | string | Name of the actor. |
Name | Type | Description |
name | string | Name of the viewport. |
z_order | integer | Z order of the viewport. |
camera_name | string | Name of the camera to be used initially to render the viewport. |
Name | Type | Description |
name | string | Name of the viewport. |
Name | Type | Description |
viewport_name | string | Name of the viewport. |
Name | Type | Description |
name | string | Name of the camera. |
Name | Type | Description |
name | string | Name of the camera. |
Name | Type | Description |
camera_name | string | Name of the camera. |
Name | Type | Description |
actor_name | string | Name of the actor. |
Name | Type | Description |
actor_name | string | Name of the actor. |
Name | Type | Description |
camera_name | string | Name of the camera. |
Name | Type | Description |
camera_name | string | Name of the camera. |
Name | Type | Description |
node_name | string | Name of the node. |
Name | Type | Description |
node_name | string | Name of the node. |
Name | Type | Description |
node_name | string | Name of the scene node. |
Name | Type | Description |
position | Vector3 | New falue for the position of the scene node. |
Name | Type | Description |
offset | Vector3 | Movement offset. |
Name | Type | Description |
orientation | Quaternion | New falue for the orientation of the scene node. |
Name | Type | Description |
angle | float | Rotation angle in degrees. |
Name | Type | Description |
angle | float | Rotation angle in degrees. |
Name | Type | Description |
angle | float | Rotation angle in degrees. |
Name | Type | Description |
scale | Vector3 | New falue for the scale of the actor. |
Name | Type | Description |
model | string | Name of the model to use. |
Name | Type | Description |
state | bool | Physics state (true to enable physics on actor, false otherwise). |
mass | float | Physics mass of the actor. |
Name | Type | Description |
top | float | Top position of the viewport on the rendering window (between 0.0 and 1.0). |
left | float | Left position of the viewport on the rendering window (between 0.0 and 1.0). |
Name | Type | Description |
width | float | Width of the viewport on the rendering window (between 0.0 and 1.0). |
height | float | Height of the viewport on the rendering window (between 0.0 and 1.0). |
Name | Type | Description |
red | float | Red component of the background color (between 0.0 and 1.0). |
green | float | Green component of the background color (between 0.0 and 1.0). |
blue | float | Blue component of the background color (between 0.0 and 1.0). |
Name | Type | Description |
camera_name | string | Name of the camera. |
Name | Type | Description |
distance | float | New falue for the near clip distance of the camera. |
Name | Type | Description |
distance | float | New falue for the far clip distance of the camera. |
Name | Type | Description |
aspect_ratio | float | New falue for the aspect ratio of the camera. |
Name | Type | Description |
fov | float | New falue for the vertical field-of-view (in degrees) of the camera. |
Name | Type | Description |
state | bool | Physics state (true to enable physics on actor, false otherwise). |
mass | float | Physics mass of the camera. |
radius | float | Physics radius of the camera (in meters). |