| Name | Type | Description |
| ScriptManagerInstance | ScriptManager | Instance of the script manager. |
| GameInstance | Game | Instance of the game. |
| SceneManagerInstance | SceneManager | Instance of the scene manager. |
| RP_BEFORE_BACKGROUND | Render before background. |
| RP_AFTER_BACKGROUND | Render after background. |
| RP_BEFORE_FOREGROUND | Render before foreground. |
| RP_AFTER_FOREGROUND | Render after foreground. |
| Name | Type | Description |
| file_name | string | Name of the script file. |
| Name | Type | Description |
| file_name | string | Name of the script file. |
| Name | Type | Description |
| file_name | string | Name of the script file. |
| Name | Type | Description |
| file_name | string | Name of the update function. |
| Name | Type | Description |
| file_name | string | Name of the update function. |
| Name | Type | Description |
| scene_name | string | Name of the scene. |
| Name | Type | Description |
| scene_name | string | Name of the scene. |
| Name | Type | Description |
| scene_name | string | Name of the scene. |
| Name | Type | Description |
| scene_name | string | Name of the scene. |
| Name | Type | Description |
| scene_name | string | Name of the scene. |
| Name | Type | Description |
| file_name | string | Path of the file to load. |
| Name | Type | Description |
| name | string | Name of the GUI. |
| file_name | string | Path of the file to load. |
| render_position | RenderPosition | Position where the GUI will be rendered. |
| Name | Type | Description |
| name | string | Name of the GUI. |
| Name | Type | Description |
| name | string | Name of the GUI. |
| Name | Type | Description |
| name | string | Name of the GUI. |
| Name | Type | Description |
| node_name | string | Name of the node. |
| Name | Type | Description |
| node_name | string | Name of the node. |
| Name | Type | Description |
| node_name | string | Name of the scene node. |
| Name | Type | Description |
| name | string | Name of the actor. |
| model_name | string | Name of the model to use for the actor; empty if none. |
| Name | Type | Description |
| actor_name | string | Name of the actor. |
| Name | Type | Description |
| actor_name | string | Name of the actor. |
| Name | Type | Description |
| name | string | Name of the viewport. |
| z_order | integer | Z order of the viewport. |
| camera_name | string | Name of the camera to be used initially to render the viewport. |
| Name | Type | Description |
| name | string | Name of the viewport. |
| Name | Type | Description |
| viewport_name | string | Name of the viewport. |
| Name | Type | Description |
| name | string | Name of the camera. |
| Name | Type | Description |
| name | string | Name of the camera. |
| Name | Type | Description |
| camera_name | string | Name of the camera. |
| Name | Type | Description |
| actor_name | string | Name of the actor. |
| Name | Type | Description |
| actor_name | string | Name of the actor. |
| Name | Type | Description |
| camera_name | string | Name of the camera. |
| Name | Type | Description |
| camera_name | string | Name of the camera. |
| Name | Type | Description |
| node_name | string | Name of the node. |
| Name | Type | Description |
| node_name | string | Name of the node. |
| Name | Type | Description |
| node_name | string | Name of the scene node. |
| Name | Type | Description |
| position | Vector3 | New falue for the position of the scene node. |
| Name | Type | Description |
| offset | Vector3 | Movement offset. |
| Name | Type | Description |
| orientation | Quaternion | New falue for the orientation of the scene node. |
| Name | Type | Description |
| angle | float | Rotation angle in degrees. |
| Name | Type | Description |
| angle | float | Rotation angle in degrees. |
| Name | Type | Description |
| angle | float | Rotation angle in degrees. |
| Name | Type | Description |
| scale | Vector3 | New falue for the scale of the actor. |
| Name | Type | Description |
| model | string | Name of the model to use. |
| Name | Type | Description |
| state | bool | Physics state (true to enable physics on actor, false otherwise). |
| mass | float | Physics mass of the actor. |
| Name | Type | Description |
| top | float | Top position of the viewport on the rendering window (between 0.0 and 1.0). |
| left | float | Left position of the viewport on the rendering window (between 0.0 and 1.0). |
| Name | Type | Description |
| width | float | Width of the viewport on the rendering window (between 0.0 and 1.0). |
| height | float | Height of the viewport on the rendering window (between 0.0 and 1.0). |
| Name | Type | Description |
| red | float | Red component of the background color (between 0.0 and 1.0). |
| green | float | Green component of the background color (between 0.0 and 1.0). |
| blue | float | Blue component of the background color (between 0.0 and 1.0). |
| Name | Type | Description |
| camera_name | string | Name of the camera. |
| Name | Type | Description |
| distance | float | New falue for the near clip distance of the camera. |
| Name | Type | Description |
| distance | float | New falue for the far clip distance of the camera. |
| Name | Type | Description |
| aspect_ratio | float | New falue for the aspect ratio of the camera. |
| Name | Type | Description |
| fov | float | New falue for the vertical field-of-view (in degrees) of the camera. |
| Name | Type | Description |
| state | bool | Physics state (true to enable physics on actor, false otherwise). |
| mass | float | Physics mass of the camera. |
| radius | float | Physics radius of the camera (in meters). |