fastCompare(const Matrix &arg) const | syBR::Core::Matrix | |
from16Array(const float array[16]) | syBR::Core::Matrix | |
from3x3Array(const float array[3][3]) | syBR::Core::Matrix | |
from4x4Array(const float array[4][4]) | syBR::Core::Matrix | |
identity() | syBR::Core::Matrix | |
m_content | syBR::Core::Matrix | [private] |
m_mode | syBR::Core::Matrix | [private] |
Matrix() | syBR::Core::Matrix | |
Matrix(const Mode mode) | syBR::Core::Matrix | |
Matrix(const Matrix &matrix) | syBR::Core::Matrix | |
Mode enum name | syBR::Core::Matrix | |
MODE_DEGREES enum value | syBR::Core::Matrix | |
MODE_RADIANS enum value | syBR::Core::Matrix | |
multiply(float matrix[16]) | syBR::Core::Matrix | [inline, private] |
operator *(const float arg) const | syBR::Core::Matrix | |
operator *(const float scalar, const Matrix &matrix) | syBR::Core::Matrix | [friend] |
operator *(const Vector3D &arg) const | syBR::Core::Matrix | |
operator *(const Vector3D &vector, const Matrix &matrix) | syBR::Core::Matrix | [friend] |
operator *(const Matrix &arg) const | syBR::Core::Matrix | |
operator *=(const float arg) | syBR::Core::Matrix | |
operator *=(const Matrix &arg) | syBR::Core::Matrix | |
operator const float *() const | syBR::Core::Matrix | |
operator!=(const Matrix &arg) const | syBR::Core::Matrix | |
operator()(const unsigned int line, const unsigned int column) | syBR::Core::Matrix | |
operator()(const unsigned int line, const unsigned int column) const | syBR::Core::Matrix | |
operator+(const Matrix &arg) const | syBR::Core::Matrix | |
operator+=(const Matrix &arg) | syBR::Core::Matrix | |
operator-(const Matrix &arg) const | syBR::Core::Matrix | |
operator-=(const Matrix &arg) | syBR::Core::Matrix | |
operator/(const float arg) const | syBR::Core::Matrix | |
operator/(const float scalar, const Matrix &matrix) | syBR::Core::Matrix | [friend] |
operator/=(const float arg) | syBR::Core::Matrix | |
operator=(const Matrix &arg) | syBR::Core::Matrix | |
operator==(const Matrix &arg) const | syBR::Core::Matrix | |
rotate(float x, float y, float z) | syBR::Core::Matrix | |
rotate(float angle, const Vector3D &axis) | syBR::Core::Matrix | |
scale(const float x, const float y, const float z) | syBR::Core::Matrix | |
swap(float &arg1, float &arg2) | syBR::Core::Matrix | [inline, private] |
translate(const float x, const float y, const float z) | syBR::Core::Matrix | |
transpose() | syBR::Core::Matrix | |
zero() | syBR::Core::Matrix | |