| fastCompare(const Matrix &arg) const | syBR::Core::Matrix | |
| from16Array(const float array[16]) | syBR::Core::Matrix | |
| from3x3Array(const float array[3][3]) | syBR::Core::Matrix | |
| from4x4Array(const float array[4][4]) | syBR::Core::Matrix | |
| identity() | syBR::Core::Matrix | |
| m_content | syBR::Core::Matrix | [private] |
| m_mode | syBR::Core::Matrix | [private] |
| Matrix() | syBR::Core::Matrix | |
| Matrix(const Mode mode) | syBR::Core::Matrix | |
| Matrix(const Matrix &matrix) | syBR::Core::Matrix | |
| Mode enum name | syBR::Core::Matrix | |
| MODE_DEGREES enum value | syBR::Core::Matrix | |
| MODE_RADIANS enum value | syBR::Core::Matrix | |
| multiply(float matrix[16]) | syBR::Core::Matrix | [inline, private] |
| operator *(const float arg) const | syBR::Core::Matrix | |
| operator *(const float scalar, const Matrix &matrix) | syBR::Core::Matrix | [friend] |
| operator *(const Vector3D &arg) const | syBR::Core::Matrix | |
| operator *(const Vector3D &vector, const Matrix &matrix) | syBR::Core::Matrix | [friend] |
| operator *(const Matrix &arg) const | syBR::Core::Matrix | |
| operator *=(const float arg) | syBR::Core::Matrix | |
| operator *=(const Matrix &arg) | syBR::Core::Matrix | |
| operator const float *() const | syBR::Core::Matrix | |
| operator!=(const Matrix &arg) const | syBR::Core::Matrix | |
| operator()(const unsigned int line, const unsigned int column) | syBR::Core::Matrix | |
| operator()(const unsigned int line, const unsigned int column) const | syBR::Core::Matrix | |
| operator+(const Matrix &arg) const | syBR::Core::Matrix | |
| operator+=(const Matrix &arg) | syBR::Core::Matrix | |
| operator-(const Matrix &arg) const | syBR::Core::Matrix | |
| operator-=(const Matrix &arg) | syBR::Core::Matrix | |
| operator/(const float arg) const | syBR::Core::Matrix | |
| operator/(const float scalar, const Matrix &matrix) | syBR::Core::Matrix | [friend] |
| operator/=(const float arg) | syBR::Core::Matrix | |
| operator=(const Matrix &arg) | syBR::Core::Matrix | |
| operator==(const Matrix &arg) const | syBR::Core::Matrix | |
| rotate(float x, float y, float z) | syBR::Core::Matrix | |
| rotate(float angle, const Vector3D &axis) | syBR::Core::Matrix | |
| scale(const float x, const float y, const float z) | syBR::Core::Matrix | |
| swap(float &arg1, float &arg2) | syBR::Core::Matrix | [inline, private] |
| translate(const float x, const float y, const float z) | syBR::Core::Matrix | |
| transpose() | syBR::Core::Matrix | |
| zero() | syBR::Core::Matrix | |