| Actor(SceneManager *pManager, const std::string &name, const std::string &sceneName, PhysicsWorld *pPhysicsWorld) | syBR::Game::Actor | [private] |
| getName() const | syBR::Game::Actor | |
| getPhysicsMass() const | syBR::Game::Actor | |
| getPhysicsState() const | syBR::Game::Actor | |
| getScale() const | syBR::Game::Actor | |
| m_mass | syBR::Game::Actor | [private] |
| m_modelName | syBR::Game::Actor | [private] |
| m_name | syBR::Game::Actor | [private] |
| m_pEntity | syBR::Game::Actor | [private] |
| m_physics | syBR::Game::Actor | [private] |
| m_pManager | syBR::Game::Actor | [private] |
| m_pPhysicsWorld | syBR::Game::Actor | [private] |
| m_pRenderSceneManager | syBR::Game::Actor | [private] |
| m_sceneName | syBR::Game::Actor | [private] |
| Scene class | syBR::Game::Actor | [friend] |
| SceneNode class | syBR::Game::Actor | [friend] |
| setModel(const std::string &name) | syBR::Game::Actor | |
| setPhysicsProperties(const bool affected, const float mass) | syBR::Game::Actor | |
| setScale(const Ogre::Vector3 &scale) | syBR::Game::Actor | |
| update() | syBR::Game::Actor | |
| ~Actor() | syBR::Game::Actor | [private] |
Copyright © 2008 by Sebastien Frippiat

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:34 2008