Actor(SceneManager *pManager, const std::string &name, const std::string &sceneName, PhysicsWorld *pPhysicsWorld) | syBR::Game::Actor | [private] |
getName() const | syBR::Game::Actor | |
getPhysicsMass() const | syBR::Game::Actor | |
getPhysicsState() const | syBR::Game::Actor | |
getScale() const | syBR::Game::Actor | |
m_mass | syBR::Game::Actor | [private] |
m_modelName | syBR::Game::Actor | [private] |
m_name | syBR::Game::Actor | [private] |
m_pEntity | syBR::Game::Actor | [private] |
m_physics | syBR::Game::Actor | [private] |
m_pManager | syBR::Game::Actor | [private] |
m_pPhysicsWorld | syBR::Game::Actor | [private] |
m_pRenderSceneManager | syBR::Game::Actor | [private] |
m_sceneName | syBR::Game::Actor | [private] |
Scene class | syBR::Game::Actor | [friend] |
SceneNode class | syBR::Game::Actor | [friend] |
setModel(const std::string &name) | syBR::Game::Actor | |
setPhysicsProperties(const bool affected, const float mass) | syBR::Game::Actor | |
setScale(const Ogre::Vector3 &scale) | syBR::Game::Actor | |
update() | syBR::Game::Actor | |
~Actor() | syBR::Game::Actor | [private] |
Copyright © 2008 by Sebastien Frippiat
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:34 2008