Camera(const std::string &name, PhysicsWorld *pPhysicsWorld) | syBR::Game::Camera | [private] |
getAspectRatio() const | syBR::Game::Camera | |
getFarClipDistance() const | syBR::Game::Camera | |
getName() const | syBR::Game::Camera | |
getNearClipDistance() const | syBR::Game::Camera | |
getPhysicsMass() const | syBR::Game::Camera | |
getPhysicsRadius() const | syBR::Game::Camera | |
getPhysicsState() const | syBR::Game::Camera | |
getVerticalFOV() const | syBR::Game::Camera | |
m_mass | syBR::Game::Camera | [private] |
m_name | syBR::Game::Camera | [private] |
m_pCamera | syBR::Game::Camera | [private] |
m_physics | syBR::Game::Camera | [private] |
m_pPhysicsWorld | syBR::Game::Camera | [private] |
m_pRenderSceneManager | syBR::Game::Camera | [private] |
m_radius | syBR::Game::Camera | [private] |
Scene class | syBR::Game::Camera | [friend] |
SceneNode class | syBR::Game::Camera | [friend] |
setAspectRatio(const float ratio) | syBR::Game::Camera | |
setFarClipDistance(const float far) | syBR::Game::Camera | |
setNearClipDistance(const float near) | syBR::Game::Camera | |
setPhysicsProperties(const bool affected, const float mass, const float radius) | syBR::Game::Camera | |
setVerticalFOV(const float fov) | syBR::Game::Camera | |
update(const bool preUpdate) | syBR::Game::Camera | |
~Camera() | syBR::Game::Camera | [private] |