Corner enum name | syBR::Game::GUIWidget | |
Corner_All enum value | syBR::Game::GUIWidget | |
Corner_BottomLeft enum value | syBR::Game::GUIWidget | |
Corner_BottomRight enum value | syBR::Game::GUIWidget | |
Corner_TopLeft enum value | syBR::Game::GUIWidget | |
Corner_TopRight enum value | syBR::Game::GUIWidget | |
getColour(Corner corner) const | syBR::Game::GUIWidget | |
getFontName() const | syBR::Game::GUIText | |
getFontSize() const | syBR::Game::GUIText | |
getHeight() const | syBR::Game::GUIWidget | |
getName() const | syBR::Game::GUIWidget | |
getPosition() const | syBR::Game::GUIWidget | |
getText() const | syBR::Game::GUIText | |
getTexture() const | syBR::Game::GUIWidget | |
getTextureCoordinates(Corner corner) | syBR::Game::GUIWidget | |
getVisible() const | syBR::Game::GUIWidget | |
getWidth() const | syBR::Game::GUIWidget | |
GUIText(GUIManager *pManager) | syBR::Game::GUIText | |
GUIText(GUIManager *pManager, const std::string &name) | syBR::Game::GUIText | |
GUIWidget(GUIManager *pManager) | syBR::Game::GUIWidget | |
GUIWidget(GUIManager *pManager, const std::string &name) | syBR::Game::GUIWidget | |
isPointInside(const float x, const float y) const | syBR::Game::GUIWidget | |
load(Core::XMLNode *pNode) | syBR::Game::GUIText | [virtual] |
loadColor(Core::XMLNode *pNode) | syBR::Game::GUIWidget | [protected] |
loadPosition(Core::XMLNode *pNode) | syBR::Game::GUIWidget | [protected] |
loadSize(Core::XMLNode *pNode) | syBR::Game::GUIWidget | [protected] |
m_colour | syBR::Game::GUIWidget | [protected] |
m_fontName | syBR::Game::GUIText | [private] |
m_fontSize | syBR::Game::GUIText | [private] |
m_height | syBR::Game::GUIWidget | [protected] |
m_name | syBR::Game::GUIWidget | [protected] |
m_pFont | syBR::Game::GUIText | [private] |
m_pManager | syBR::Game::GUIWidget | [protected] |
m_position | syBR::Game::GUIWidget | [protected] |
m_text | syBR::Game::GUIText | [private] |
m_texture | syBR::Game::GUIWidget | [protected] |
m_textureCoordinates | syBR::Game::GUIWidget | [protected] |
m_visible | syBR::Game::GUIWidget | [protected] |
m_width | syBR::Game::GUIWidget | [protected] |
render(std::vector< GUIManager::Quad > &renderList) | syBR::Game::GUIText | [virtual] |
setColour(const float red, const float green, const float blue, const float alpha, Corner corner=Corner_All) | syBR::Game::GUIWidget | |
setColour(const Ogre::ColourValue &colour, Corner corner=Corner_All) | syBR::Game::GUIWidget | |
setFontName(const std::string &name) | syBR::Game::GUIText | |
setFontSize(const float size) | syBR::Game::GUIText | |
setName(const std::string &name) | syBR::Game::GUIWidget | |
setPosition(const float left, const float top) | syBR::Game::GUIWidget | |
setPosition(const Ogre::Vector2 &position) | syBR::Game::GUIWidget | |
setSize(const float width, const float height) | syBR::Game::GUIWidget | |
setText(const std::string &text) | syBR::Game::GUIText | |
setTexture(const std::string &texture, Ogre::Vector2 topLeft=Ogre::Vector2(0.0, 0.0), Ogre::Vector2 topRight=Ogre::Vector2(1.0, 0.0), Ogre::Vector2 bottomLeft=Ogre::Vector2(0.0, 1.0), Ogre::Vector2 bottomRight=Ogre::Vector2(1.0, 1.0)) | syBR::Game::GUIWidget | |
setVisible(const bool visible) | syBR::Game::GUIWidget | |
~GUIText() | syBR::Game::GUIText | [virtual] |
~GUIWidget() | syBR::Game::GUIWidget | [virtual] |