syBR::Game::GUIText Member List

This is the complete list of members for syBR::Game::GUIText, including all inherited members.

Corner enum namesyBR::Game::GUIWidget
Corner_All enum valuesyBR::Game::GUIWidget
Corner_BottomLeft enum valuesyBR::Game::GUIWidget
Corner_BottomRight enum valuesyBR::Game::GUIWidget
Corner_TopLeft enum valuesyBR::Game::GUIWidget
Corner_TopRight enum valuesyBR::Game::GUIWidget
getColour(Corner corner) const syBR::Game::GUIWidget
getFontName() const syBR::Game::GUIText
getFontSize() const syBR::Game::GUIText
getHeight() const syBR::Game::GUIWidget
getName() const syBR::Game::GUIWidget
getPosition() const syBR::Game::GUIWidget
getText() const syBR::Game::GUIText
getTexture() const syBR::Game::GUIWidget
getTextureCoordinates(Corner corner)syBR::Game::GUIWidget
getVisible() const syBR::Game::GUIWidget
getWidth() const syBR::Game::GUIWidget
GUIText(GUIManager *pManager)syBR::Game::GUIText
GUIText(GUIManager *pManager, const std::string &name)syBR::Game::GUIText
GUIWidget(GUIManager *pManager)syBR::Game::GUIWidget
GUIWidget(GUIManager *pManager, const std::string &name)syBR::Game::GUIWidget
isPointInside(const float x, const float y) const syBR::Game::GUIWidget
load(Core::XMLNode *pNode)syBR::Game::GUIText [virtual]
loadColor(Core::XMLNode *pNode)syBR::Game::GUIWidget [protected]
loadPosition(Core::XMLNode *pNode)syBR::Game::GUIWidget [protected]
loadSize(Core::XMLNode *pNode)syBR::Game::GUIWidget [protected]
m_coloursyBR::Game::GUIWidget [protected]
m_fontNamesyBR::Game::GUIText [private]
m_fontSizesyBR::Game::GUIText [private]
m_heightsyBR::Game::GUIWidget [protected]
m_namesyBR::Game::GUIWidget [protected]
m_pFontsyBR::Game::GUIText [private]
m_pManagersyBR::Game::GUIWidget [protected]
m_positionsyBR::Game::GUIWidget [protected]
m_textsyBR::Game::GUIText [private]
m_texturesyBR::Game::GUIWidget [protected]
m_textureCoordinatessyBR::Game::GUIWidget [protected]
m_visiblesyBR::Game::GUIWidget [protected]
m_widthsyBR::Game::GUIWidget [protected]
render(std::vector< GUIManager::Quad > &renderList)syBR::Game::GUIText [virtual]
setColour(const float red, const float green, const float blue, const float alpha, Corner corner=Corner_All)syBR::Game::GUIWidget
setColour(const Ogre::ColourValue &colour, Corner corner=Corner_All)syBR::Game::GUIWidget
setFontName(const std::string &name)syBR::Game::GUIText
setFontSize(const float size)syBR::Game::GUIText
setName(const std::string &name)syBR::Game::GUIWidget
setPosition(const float left, const float top)syBR::Game::GUIWidget
setPosition(const Ogre::Vector2 &position)syBR::Game::GUIWidget
setSize(const float width, const float height)syBR::Game::GUIWidget
setText(const std::string &text)syBR::Game::GUIText
setTexture(const std::string &texture, Ogre::Vector2 topLeft=Ogre::Vector2(0.0, 0.0), Ogre::Vector2 topRight=Ogre::Vector2(1.0, 0.0), Ogre::Vector2 bottomLeft=Ogre::Vector2(0.0, 1.0), Ogre::Vector2 bottomRight=Ogre::Vector2(1.0, 1.0))syBR::Game::GUIWidget
setVisible(const bool visible)syBR::Game::GUIWidget
~GUIText()syBR::Game::GUIText [virtual]
~GUIWidget()syBR::Game::GUIWidget [virtual]


Copyright © 2008 by Sebastien Frippiat
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008