| executeUpdateScripts() | syBR::Game::Game | [private] |
| Game(Core::Logger *pLogger) | syBR::Game::Game | |
| getTimeSinceLastFrame() const | syBR::Game::Game | |
| initialize() | syBR::Game::Game | [private] |
| loadPlugins() | syBR::Game::Game | [private] |
| m_input | syBR::Game::Game | [private] |
| m_pActionManager | syBR::Game::Game | [private] |
| m_pGUIManager | syBR::Game::Game | [private] |
| m_pInterFrameTimer | syBR::Game::Game | [private] |
| m_pLogger | syBR::Game::Game | [private] |
| m_pRenderSystem | syBR::Game::Game | [private] |
| m_pSceneManager | syBR::Game::Game | [private] |
| m_pScriptManager | syBR::Game::Game | [private] |
| m_vUpdateFunctions | syBR::Game::Game | [private] |
| registerUpdateScript(const std::string &name) | syBR::Game::Game | |
| run() | syBR::Game::Game | |
| terminate() | syBR::Game::Game | [private] |
| unloadPlugins() | syBR::Game::Game | [private] |
| unregisterUpdateScript(const std::string &name) | syBR::Game::Game | |
| ~Game() | syBR::Game::Game |
Copyright © 2008 by Sebastien Frippiat

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008