executeUpdateScripts() | syBR::Game::Game | [private] |
Game(Core::Logger *pLogger) | syBR::Game::Game | |
getTimeSinceLastFrame() const | syBR::Game::Game | |
initialize() | syBR::Game::Game | [private] |
loadPlugins() | syBR::Game::Game | [private] |
m_input | syBR::Game::Game | [private] |
m_pActionManager | syBR::Game::Game | [private] |
m_pGUIManager | syBR::Game::Game | [private] |
m_pInterFrameTimer | syBR::Game::Game | [private] |
m_pLogger | syBR::Game::Game | [private] |
m_pRenderSystem | syBR::Game::Game | [private] |
m_pSceneManager | syBR::Game::Game | [private] |
m_pScriptManager | syBR::Game::Game | [private] |
m_vUpdateFunctions | syBR::Game::Game | [private] |
registerUpdateScript(const std::string &name) | syBR::Game::Game | |
run() | syBR::Game::Game | |
terminate() | syBR::Game::Game | [private] |
unloadPlugins() | syBR::Game::Game | [private] |
unregisterUpdateScript(const std::string &name) | syBR::Game::Game | |
~Game() | syBR::Game::Game |
Copyright © 2008 by Sebastien Frippiat
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008