createActor(const std::string &name, const std::string &model) | syBR::Game::Scene | |
createCamera(const std::string &name) | syBR::Game::Scene | |
createGUI(const std::string &name, const std::string &filename, const GUIManager::RenderPosition position) | syBR::Game::Scene | |
createSceneNode(const std::string &name) | syBR::Game::Scene | |
createViewport(const std::string &name, const int zOrder, const std::string &cameraName) | syBR::Game::Scene | |
getActor(const std::string &name) | syBR::Game::Scene | |
getCamera(const std::string &name) | syBR::Game::Scene | |
getName() const | syBR::Game::Scene | |
getSceneNode(const std::string &name) | syBR::Game::Scene | |
getViewport(const std::string &name) | syBR::Game::Scene | |
hideGUI(const std::string &name) | syBR::Game::Scene | |
load(const std::string &filename) | syBR::Game::Scene | |
m_mapActors | syBR::Game::Scene | [private] |
m_mapCameras | syBR::Game::Scene | [private] |
m_mapSceneNodes | syBR::Game::Scene | [private] |
m_mapViewports | syBR::Game::Scene | [private] |
m_name | syBR::Game::Scene | [private] |
m_pGUIManager | syBR::Game::Scene | [private] |
m_pManager | syBR::Game::Scene | [private] |
m_pPhysicsWorld | syBR::Game::Scene | [private] |
m_pRootNode | syBR::Game::Scene | [private] |
m_pWorldEntity | syBR::Game::Scene | [private] |
m_setGUIs | syBR::Game::Scene | [private] |
removeActor(const std::string &name) | syBR::Game::Scene | |
removeCamera(const std::string &name) | syBR::Game::Scene | |
removeGUI(const std::string &name) | syBR::Game::Scene | |
removeSceneNode(const std::string &name) | syBR::Game::Scene | |
removeViewport(const std::string &name) | syBR::Game::Scene | |
Scene(SceneManager *pManager, GUIManager *pGUIManager, const std::string &name, Ogre::SceneNode *pRootNode) | syBR::Game::Scene | [private] |
SceneManager class | syBR::Game::Scene | [friend] |
showGUI(const std::string &name) | syBR::Game::Scene | |
update(const float timeSinceLastUpdate) | syBR::Game::Scene | |
~Scene() | syBR::Game::Scene | [private] |