activateScene(const std::string &name) | syBR::Game::SceneManager | |
createScene(const std::string &name) | syBR::Game::SceneManager | |
disableScene(const std::string &name) | syBR::Game::SceneManager | |
getLogger() | syBR::Game::SceneManager | |
getScene(const std::string &name) | syBR::Game::SceneManager | |
hasLogger() const | syBR::Game::SceneManager | |
m_mapScenes | syBR::Game::SceneManager | [private] |
m_pActiveScene | syBR::Game::SceneManager | [private] |
m_pGUIManager | syBR::Game::SceneManager | [private] |
m_pLogger | syBR::Game::SceneManager | [private] |
m_pRenderSceneManager | syBR::Game::SceneManager | [private] |
removeScene(const std::string &name) | syBR::Game::SceneManager | |
SceneManager(GUIManager *pGUIManager, Core::Logger *pLogger) | syBR::Game::SceneManager | |
update(const float timeSinceLastUpdate) | syBR::Game::SceneManager | |
~SceneManager() | syBR::Game::SceneManager |
Copyright © 2008 by Sebastien Frippiat
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:34 2008