| activateScene(const std::string &name) | syBR::Game::SceneManager | |
| createScene(const std::string &name) | syBR::Game::SceneManager | |
| disableScene(const std::string &name) | syBR::Game::SceneManager | |
| getLogger() | syBR::Game::SceneManager | |
| getScene(const std::string &name) | syBR::Game::SceneManager | |
| hasLogger() const | syBR::Game::SceneManager | |
| m_mapScenes | syBR::Game::SceneManager | [private] |
| m_pActiveScene | syBR::Game::SceneManager | [private] |
| m_pGUIManager | syBR::Game::SceneManager | [private] |
| m_pLogger | syBR::Game::SceneManager | [private] |
| m_pRenderSceneManager | syBR::Game::SceneManager | [private] |
| removeScene(const std::string &name) | syBR::Game::SceneManager | |
| SceneManager(GUIManager *pGUIManager, Core::Logger *pLogger) | syBR::Game::SceneManager | |
| update(const float timeSinceLastUpdate) | syBR::Game::SceneManager | |
| ~SceneManager() | syBR::Game::SceneManager |
Copyright © 2008 by Sebastien Frippiat

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:34 2008