syBR::Game::SceneNode Member List

This is the complete list of members for syBR::Game::SceneNode, including all inherited members.

attachActor(const std::string &name)syBR::Game::SceneNode
attachCamera(const std::string &name)syBR::Game::SceneNode
createSceneNode(const std::string &name)syBR::Game::SceneNode
detachActor(const std::string &name)syBR::Game::SceneNode
detachCamera(const std::string &name)syBR::Game::SceneNode
getOrientation() const syBR::Game::SceneNode
getPosition() const syBR::Game::SceneNode
getSceneNode(const std::string &name)syBR::Game::SceneNode
m_mapSceneNodessyBR::Game::SceneNode [private]
m_namesyBR::Game::SceneNode [private]
m_pManagersyBR::Game::SceneNode [private]
m_pOgreSceneNodesyBR::Game::SceneNode [private]
m_pParentScenesyBR::Game::SceneNode [private]
m_vpAttachedActorssyBR::Game::SceneNode [private]
m_vpAttachedCamerassyBR::Game::SceneNode [private]
move(const Ogre::Vector3 &offset)syBR::Game::SceneNode
pitch(const float angle)syBR::Game::SceneNode
removeSceneNode(const std::string &name)syBR::Game::SceneNode
roll(const float angle)syBR::Game::SceneNode
Scene classsyBR::Game::SceneNode [friend]
SceneNode(SceneManager *pManager, const std::string &name, Scene *pParentScene, Ogre::SceneNode *pOgreSceneNode)syBR::Game::SceneNode [private]
setOrientation(const Ogre::Quaternion &orientation)syBR::Game::SceneNode
setPosition(const Ogre::Vector3 &position)syBR::Game::SceneNode
yaw(const float angle)syBR::Game::SceneNode
~SceneNode()syBR::Game::SceneNode [private, virtual]


Copyright © 2008 by Sebastien Frippiat
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:34 2008