| adjustHeightToAspectRatio() | syBR::Game::GUIPicture | |
| adjustWidthToAspectRatio() | syBR::Game::GUIPicture | |
| Corner enum name | syBR::Game::GUIWidget | |
| Corner_All enum value | syBR::Game::GUIWidget | |
| Corner_BottomLeft enum value | syBR::Game::GUIWidget | |
| Corner_BottomRight enum value | syBR::Game::GUIWidget | |
| Corner_TopLeft enum value | syBR::Game::GUIWidget | |
| Corner_TopRight enum value | syBR::Game::GUIWidget | |
| getColour(Corner corner) const | syBR::Game::GUIWidget | |
| getHeight() const | syBR::Game::GUIWidget | |
| getName() const | syBR::Game::GUIWidget | |
| getPosition() const | syBR::Game::GUIWidget | |
| getTexture() const | syBR::Game::GUIWidget | |
| getTextureCoordinates(Corner corner) | syBR::Game::GUIWidget | |
| getVisible() const | syBR::Game::GUIWidget | |
| getWidth() const | syBR::Game::GUIWidget | |
| GUIPicture(GUIManager *pManager) | syBR::Game::GUIPicture | |
| GUIPicture(GUIManager *pManager, const std::string &name) | syBR::Game::GUIPicture | |
| GUIPicture(GUIManager *pManager, const std::string &name, const std::string &texture) | syBR::Game::GUIPicture | |
| GUIWidget(GUIManager *pManager) | syBR::Game::GUIWidget | |
| GUIWidget(GUIManager *pManager, const std::string &name) | syBR::Game::GUIWidget | |
| isPointInside(const float x, const float y) const | syBR::Game::GUIWidget | |
| load(Core::XMLNode *pNode) | syBR::Game::GUIPicture | [virtual] |
| loadColor(Core::XMLNode *pNode) | syBR::Game::GUIWidget | [protected] |
| loadPosition(Core::XMLNode *pNode) | syBR::Game::GUIWidget | [protected] |
| loadSize(Core::XMLNode *pNode) | syBR::Game::GUIWidget | [protected] |
| m_colour | syBR::Game::GUIWidget | [protected] |
| m_height | syBR::Game::GUIWidget | [protected] |
| m_name | syBR::Game::GUIWidget | [protected] |
| m_pManager | syBR::Game::GUIWidget | [protected] |
| m_position | syBR::Game::GUIWidget | [protected] |
| m_texture | syBR::Game::GUIWidget | [protected] |
| m_textureCoordinates | syBR::Game::GUIWidget | [protected] |
| m_visible | syBR::Game::GUIWidget | [protected] |
| m_width | syBR::Game::GUIWidget | [protected] |
| render(std::vector< GUIManager::Quad > &renderList) | syBR::Game::GUIPicture | [virtual] |
| setColour(const float red, const float green, const float blue, const float alpha, Corner corner=Corner_All) | syBR::Game::GUIWidget | |
| setColour(const Ogre::ColourValue &colour, Corner corner=Corner_All) | syBR::Game::GUIWidget | |
| setName(const std::string &name) | syBR::Game::GUIWidget | |
| setPosition(const float left, const float top) | syBR::Game::GUIWidget | |
| setPosition(const Ogre::Vector2 &position) | syBR::Game::GUIWidget | |
| setSize(const float width, const float height) | syBR::Game::GUIWidget | |
| setTexture(const std::string &texture, Ogre::Vector2 topLeft=Ogre::Vector2(0.0, 0.0), Ogre::Vector2 topRight=Ogre::Vector2(1.0, 0.0), Ogre::Vector2 bottomLeft=Ogre::Vector2(0.0, 1.0), Ogre::Vector2 bottomRight=Ogre::Vector2(1.0, 1.0)) | syBR::Game::GUIWidget | |
| setVisible(const bool visible) | syBR::Game::GUIWidget | |
| ~GUIPicture() | syBR::Game::GUIPicture | [virtual] |
| ~GUIWidget() | syBR::Game::GUIWidget | [virtual] |