#include <GUIPicture.hpp>

Public Member Functions | |
| GUIPicture (GUIManager *pManager) | |
| Constructor. | |
| GUIPicture (GUIManager *pManager, const std::string &name) | |
| Constructor. | |
| GUIPicture (GUIManager *pManager, const std::string &name, const std::string &texture) | |
| Constructor. | |
| virtual | ~GUIPicture () |
| Destructor. | |
| bool | load (Core::XMLNode *pNode) |
| Load the widget. | |
| virtual void | render (std::vector< GUIManager::Quad > &renderList) |
| Render the widget. | |
| void | adjustWidthToAspectRatio () |
| Adjust width to texture aspect ratio. | |
| void | adjustHeightToAspectRatio () |
| Adjust height to texture aspect ratio. | |
It is a simple widget which displays a picture (texture).
| syBR::Game::GUIPicture::GUIPicture | ( | GUIManager * | pManager | ) |
Constructor.
Set name of the widget to an empty string
| pManager | GUI manager using this widget |
| syBR::Game::GUIPicture::GUIPicture | ( | GUIManager * | pManager, | |
| const std::string & | name | |||
| ) |
Constructor.
Set name of the widget to an empty string
| pManager | GUI manager using this widget | |
| name | Name of the widget |
| syBR::Game::GUIPicture::GUIPicture | ( | GUIManager * | pManager, | |
| const std::string & | name, | |||
| const std::string & | texture | |||
| ) |
Constructor.
| pManager | GUI manager using this widget | |
| name | Name of the widget | |
| texture | Name of the texture of the picture widget |
| syBR::Game::GUIPicture::~GUIPicture | ( | ) | [virtual] |
Destructor.
Release used resources.
| bool syBR::Game::GUIPicture::load | ( | Core::XMLNode * | pNode | ) | [virtual] |
| void syBR::Game::GUIPicture::render | ( | std::vector< GUIManager::Quad > & | renderList | ) | [virtual] |
Render the widget.
Render the widget and its subcomponents.
| renderList | List of renderables where all the renderables of this widget and its subcomponents will be pushed back |
Reimplemented from syBR::Game::GUIWidget.
| void syBR::Game::GUIPicture::adjustWidthToAspectRatio | ( | ) |
Adjust width to texture aspect ratio.
| void syBR::Game::GUIPicture::adjustHeightToAspectRatio | ( | ) |
Adjust height to texture aspect ratio.
Copyright © 2008 by Sebastien Frippiat

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008