addBoxEntity(const std::string &name, const float mass, const Ogre::Vector3 &initialPosition, const Ogre::Quaternion &initialOrientation, const Ogre::Vector3 &bounds) | syBR::Game::PhysicsWorld | |
addCameraEntity(const std::string &name, const float mass, const Ogre::Vector3 &initialPosition, const Ogre::Quaternion &initialOrientation, const float sphereRadius) | syBR::Game::PhysicsWorld | |
addWorldEntity(const std::string &name, const Ogre::MeshPtr &pWorldMesh) | syBR::Game::PhysicsWorld | |
getEntityTransform(const std::string &name, Ogre::Vector3 &position, Ogre::Quaternion &orientation) | syBR::Game::PhysicsWorld | |
m_mapEntities | syBR::Game::PhysicsWorld | [private] |
m_mapEntities2 | syBR::Game::PhysicsWorld | [private] |
m_pBroadphase | syBR::Game::PhysicsWorld | [private] |
m_pConfiguration | syBR::Game::PhysicsWorld | [private] |
m_pDispatcher | syBR::Game::PhysicsWorld | [private] |
m_pDynamicsWorld | syBR::Game::PhysicsWorld | [private] |
m_pManager | syBR::Game::PhysicsWorld | [private] |
m_pSolver | syBR::Game::PhysicsWorld | [private] |
PhysicsWorld(SceneManager *pManager) | syBR::Game::PhysicsWorld | |
removeEntity(const std::string &name) | syBR::Game::PhysicsWorld | |
update(const float timeSinceLastUpdate) | syBR::Game::PhysicsWorld | |
updateCameraEntity(const std::string &name, const Ogre::Vector3 &initialPosition, const Ogre::Quaternion &initialOrientation) | syBR::Game::PhysicsWorld | |
~PhysicsWorld() | syBR::Game::PhysicsWorld |
Copyright © 2008 by Sebastien Frippiat
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008