| addBoxEntity(const std::string &name, const float mass, const Ogre::Vector3 &initialPosition, const Ogre::Quaternion &initialOrientation, const Ogre::Vector3 &bounds) | syBR::Game::PhysicsWorld | |
| addCameraEntity(const std::string &name, const float mass, const Ogre::Vector3 &initialPosition, const Ogre::Quaternion &initialOrientation, const float sphereRadius) | syBR::Game::PhysicsWorld | |
| addWorldEntity(const std::string &name, const Ogre::MeshPtr &pWorldMesh) | syBR::Game::PhysicsWorld | |
| getEntityTransform(const std::string &name, Ogre::Vector3 &position, Ogre::Quaternion &orientation) | syBR::Game::PhysicsWorld | |
| m_mapEntities | syBR::Game::PhysicsWorld | [private] |
| m_mapEntities2 | syBR::Game::PhysicsWorld | [private] |
| m_pBroadphase | syBR::Game::PhysicsWorld | [private] |
| m_pConfiguration | syBR::Game::PhysicsWorld | [private] |
| m_pDispatcher | syBR::Game::PhysicsWorld | [private] |
| m_pDynamicsWorld | syBR::Game::PhysicsWorld | [private] |
| m_pManager | syBR::Game::PhysicsWorld | [private] |
| m_pSolver | syBR::Game::PhysicsWorld | [private] |
| PhysicsWorld(SceneManager *pManager) | syBR::Game::PhysicsWorld | |
| removeEntity(const std::string &name) | syBR::Game::PhysicsWorld | |
| update(const float timeSinceLastUpdate) | syBR::Game::PhysicsWorld | |
| updateCameraEntity(const std::string &name, const Ogre::Vector3 &initialPosition, const Ogre::Quaternion &initialOrientation) | syBR::Game::PhysicsWorld | |
| ~PhysicsWorld() | syBR::Game::PhysicsWorld |
Copyright © 2008 by Sebastien Frippiat

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:33 2008