| createDynamicTexture(const std::string &name, const unsigned int width, const unsigned int height) | syBR::Renderer::RenderSystem | |
| createOverlay(const std::string &name, const std::string &material, const bool dynamicTextureMaterial, const float x, const float y, const float width, const float height) | syBR::Renderer::RenderSystem | |
| deleteDynamicTexture(const std::string &name) | syBR::Renderer::RenderSystem | |
| deleteOverlay(const std::string &name) | syBR::Renderer::RenderSystem | |
| getOgre() const | syBR::Renderer::RenderSystem | |
| getRenderWindow() const | syBR::Renderer::RenderSystem | |
| getSceneManager() const | syBR::Renderer::RenderSystem | |
| getSingleton() | syBR::Renderer::RenderSystem | [static] |
| getStatus() const | syBR::Renderer::RenderSystem | |
| getWindowHandle() const | syBR::Renderer::RenderSystem | |
| initialize(const bool sceneManager) | syBR::Renderer::RenderSystem | |
| initializeSingleton(const std::string &ogreLogPrefix, Core::Logger *pLogger) | syBR::Renderer::RenderSystem | [static] |
| loadTexture(const std::string &texture) | syBR::Renderer::RenderSystem | |
| m_mapDynamicTextures | syBR::Renderer::RenderSystem | [private] |
| m_mapOverlays | syBR::Renderer::RenderSystem | [private] |
| m_pLogger | syBR::Renderer::RenderSystem | [private] |
| m_pLogManager | syBR::Renderer::RenderSystem | [private] |
| m_pOgre | syBR::Renderer::RenderSystem | [private] |
| m_pOgreCamera | syBR::Renderer::RenderSystem | [private] |
| m_pOgreViewport | syBR::Renderer::RenderSystem | [private] |
| m_pOgreWindow | syBR::Renderer::RenderSystem | [private] |
| m_pSceneManager | syBR::Renderer::RenderSystem | [private] |
| m_status | syBR::Renderer::RenderSystem | [private] |
| present() | syBR::Renderer::RenderSystem | |
| RenderSystem(const std::string &ogreLogPrefix, Core::Logger *pLogger) | syBR::Renderer::RenderSystem | [private] |
| sm_pSingleton | syBR::Renderer::RenderSystem | [private, static] |
| terminateSingleton(Core::Logger *pLogger) | syBR::Renderer::RenderSystem | [static] |
| update() | syBR::Renderer::RenderSystem | |
| updateDynamicTexture(const std::string &name, const unsigned char *data, const unsigned int dataRowStride) | syBR::Renderer::RenderSystem | |
| ~RenderSystem() | syBR::Renderer::RenderSystem | [private] |