#include <RenderSystem.hpp>
Public Member Functions | |
| bool | initialize (const bool sceneManager) |
| Initialize renderer. | |
| void | update () |
| Update rendering system. | |
| void | present () |
| Present rendered graphics to the screen. | |
| bool | getStatus () const |
| Get status of the rendering system. | |
| void * | getWindowHandle () const |
| Get window handle. | |
| Ogre::Root * | getOgre () const |
| Get Ogre root object. | |
| Ogre::SceneManager * | getSceneManager () const |
| Get main scene manager. | |
| Ogre::RenderWindow * | getRenderWindow () const |
| Get rendering window. | |
| bool | loadTexture (const std::string &texture) |
| Load texture. | |
| bool | createDynamicTexture (const std::string &name, const unsigned int width, const unsigned int height) |
| Create a dynamic texture. | |
| bool | updateDynamicTexture (const std::string &name, const unsigned char *data, const unsigned int dataRowStride) |
| Update a dynamic texture. | |
| void | deleteDynamicTexture (const std::string &name) |
| Delete a dynamic texture. | |
| bool | createOverlay (const std::string &name, const std::string &material, const bool dynamicTextureMaterial, const float x, const float y, const float width, const float height) |
| Create an overlay. | |
| void | deleteOverlay (const std::string &name) |
Static Public Member Functions | |
| static bool | initializeSingleton (const std::string &ogreLogPrefix, Core::Logger *pLogger) |
| Initialize singleton. | |
| static RenderSystem * | getSingleton () |
| Retrieve singleton instance. | |
| static void | terminateSingleton (Core::Logger *pLogger) |
| Terminate singleton. | |
Private Member Functions | |
| RenderSystem (const std::string &ogreLogPrefix, Core::Logger *pLogger) | |
| Constructor. | |
| ~RenderSystem () | |
| Destructor. | |
Private Attributes | |
| Core::Logger * | m_pLogger |
| Pointer to the logger to be used. | |
| Ogre::Root * | m_pOgre |
| Ogre main object used for rendering. | |
| Ogre::LogManager * | m_pLogManager |
| Ogre::RenderWindow * | m_pOgreWindow |
| Ogre::SceneManager * | m_pSceneManager |
| Ogre::Camera * | m_pOgreCamera |
| Ogre::Viewport * | m_pOgreViewport |
| bool | m_status |
One of these :
| |
| std::map < std::string, DynamicTexture > | m_mapDynamicTextures |
| Map of dynamic textures. | |
| std::map < std::string, Ogre::Overlay * > | m_mapOverlays |
| Map of overlays. | |
Static Private Attributes | |
| static RenderSystem * | sm_pSingleton = NULL |
| Singleton instance. | |
Classes | |
| struct | DynamicTexture |
| Structure holding dynamic texture informations. More... | |
This is the main class of the rendering system.
| syBR::Renderer::RenderSystem::RenderSystem | ( | const std::string & | ogreLogPrefix, | |
| Core::Logger * | pLogger | |||
| ) | [private] |
| syBR::Renderer::RenderSystem::~RenderSystem | ( | ) | [private] |
Destructor.
| bool syBR::Renderer::RenderSystem::initializeSingleton | ( | const std::string & | ogreLogPrefix, | |
| Core::Logger * | pLogger | |||
| ) | [static] |
Initialize singleton.
Create a new instance of the render system only if none already exists.
| ogreLogPrefix | Prefix to use for the name of the Ogre3D log file, so that it will be {ogreLogPrefix}-ogre3d.log | |
| pLogger | Pointer to the instance of the logger to use |
| RenderSystem * syBR::Renderer::RenderSystem::getSingleton | ( | ) | [static] |
Retrieve singleton instance.
| void syBR::Renderer::RenderSystem::terminateSingleton | ( | Core::Logger * | pLogger | ) | [static] |
Terminate singleton.
| pLogger | Pointer to the instance of the logger to use |
| bool syBR::Renderer::RenderSystem::initialize | ( | const bool | sceneManager | ) |
Initialize renderer.
Initialize Ogre rendering engine and the scene manager if requested
| sceneManager | true to create a sceneManager and default viewport false otherwise |
| void syBR::Renderer::RenderSystem::update | ( | ) |
Update rendering system.
| void syBR::Renderer::RenderSystem::present | ( | ) |
Present rendered graphics to the screen.
| bool syBR::Renderer::RenderSystem::getStatus | ( | ) | const |
Get status of the rendering system.
This function is present in order the rendering system to be able to warn the game system that its window has been destroyed.
| void * syBR::Renderer::RenderSystem::getWindowHandle | ( | ) | const |
Get window handle.
| Ogre::Root * syBR::Renderer::RenderSystem::getOgre | ( | ) | const |
| Ogre::SceneManager * syBR::Renderer::RenderSystem::getSceneManager | ( | ) | const |
Get main scene manager.
| Ogre::RenderWindow * syBR::Renderer::RenderSystem::getRenderWindow | ( | ) | const |
Get rendering window.
| bool syBR::Renderer::RenderSystem::loadTexture | ( | const std::string & | texture | ) |
Load texture.
| texture | Name of the texture to load |
| bool syBR::Renderer::RenderSystem::createDynamicTexture | ( | const std::string & | name, | |
| const unsigned int | width, | |||
| const unsigned int | height | |||
| ) |
Create a dynamic texture.
| name | Name of the dynamic texture | |
| width | Width of the texture | |
| height | Height of the texture |
| bool syBR::Renderer::RenderSystem::updateDynamicTexture | ( | const std::string & | name, | |
| const unsigned char * | data, | |||
| const unsigned int | dataRowStride | |||
| ) |
Update a dynamic texture.
| name | Name of the dynamic texture to update | |
| data | Data to be copied to the texture | |
| dataRowStride | Stride of the data to be copied to the texture |
| void syBR::Renderer::RenderSystem::deleteDynamicTexture | ( | const std::string & | name | ) |
Delete a dynamic texture.
| name | Name of the dynamic texture to delete |
| bool syBR::Renderer::RenderSystem::createOverlay | ( | const std::string & | name, | |
| const std::string & | material, | |||
| const bool | dynamicTextureMaterial, | |||
| const float | x, | |||
| const float | y, | |||
| const float | width, | |||
| const float | height | |||
| ) |
Create an overlay.
| name | Name of the overlay to create | |
| material | Name of the material to use | |
| dynamicTextureMaterial | One of these:
| |
| x | Horizontal position of the overlay | |
| y | Vertical position of the overlay | |
| width | Width of the overlay | |
| height | Height of the overlay |
| void syBR::Renderer::RenderSystem::deleteOverlay | ( | const std::string & | name | ) |
RenderSystem * syBR::Renderer::RenderSystem::sm_pSingleton = NULL [static, private] |
Singleton instance.
Pointer to the logger to be used.
Ogre::Root* syBR::Renderer::RenderSystem::m_pOgre [private] |
Ogre main object used for rendering.
Ogre::LogManager* syBR::Renderer::RenderSystem::m_pLogManager [private] |
Ogre::RenderWindow* syBR::Renderer::RenderSystem::m_pOgreWindow [private] |
Ogre::SceneManager* syBR::Renderer::RenderSystem::m_pSceneManager [private] |
Ogre::Camera* syBR::Renderer::RenderSystem::m_pOgreCamera [private] |
Ogre::Viewport* syBR::Renderer::RenderSystem::m_pOgreViewport [private] |
bool syBR::Renderer::RenderSystem::m_status [private] |
One of these :
std::map<std::string, DynamicTexture> syBR::Renderer::RenderSystem::m_mapDynamicTextures [private] |
Map of dynamic textures.
std::map<std::string, Ogre::Overlay*> syBR::Renderer::RenderSystem::m_mapOverlays [private] |
Map of overlays.
Copyright © 2008 by Sebastien Frippiat

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:34 2008