#include <ScriptManager.hpp>
Public Member Functions | |
| ScriptManager (Core::Logger *pLogger) | |
| Constructor. | |
| ~ScriptManager () | |
| Destructor. | |
| bool | initialize () |
| Initialize script manager. | |
| void | terminate () |
| Terminate script manager. | |
| const bool | hasLogger () const |
| Indicate if a logger is used for all script-related stuff. | |
| Core::Logger * | getLogger () |
| Get the logger used for all script-related stuff. | |
| HSQUIRRELVM | getSquirrelVM () |
| Get the Squirrel virtual machine. | |
| bool | load (const std::string &filename) |
| Load a script from a file. | |
| bool | unload (const std::string &filename) |
| Unload a script. | |
| bool | execute (const std::string &filename) |
| Execute a previously loaded script. | |
Static Private Member Functions | |
| static void | squirrelCompilerError (HSQUIRRELVM squirrel_vm, const char *description, const char *source, int line, int column) |
| Squirrel compiler error handler. | |
| static int | squirrelError (HSQUIRRELVM squirrel_vm) |
| Squirrel error handler. | |
| static void | squirrelPrint (HSQUIRRELVM squirrel_vm, const char *format,...) |
| Squirrel print handler. | |
Private Attributes | |
| const unsigned int | m_squirrel_stack_size |
| Squirrel stack size. | |
| Core::Logger * | m_pLogger |
| Pointer to the logger to be used. | |
| HSQUIRRELVM | m_squirrelVM |
| Squirrel virtual machine. | |
| std::map < std::string, HSQOBJECT > | m_mapScripts |
| Scripts. | |
Friends | |
| class | ScriptExposer |
It is the object responsible for managing all the scripts. Use it to (un)load scripts and then executing them.
| syBR::Game::ScriptManager::ScriptManager | ( | Core::Logger * | pLogger | ) |
Constructor.
| pLogger | Pointer to the instance of the logger to use |
| syBR::Game::ScriptManager::~ScriptManager | ( | ) |
Destructor.
| bool syBR::Game::ScriptManager::initialize | ( | ) |
Initialize script manager.
| void syBR::Game::ScriptManager::terminate | ( | ) |
Terminate script manager.
| const bool syBR::Game::ScriptManager::hasLogger | ( | ) | const |
Indicate if a logger is used for all script-related stuff.
| Core::Logger * syBR::Game::ScriptManager::getLogger | ( | ) |
Get the logger used for all script-related stuff.
| HSQUIRRELVM syBR::Game::ScriptManager::getSquirrelVM | ( | ) |
Get the Squirrel virtual machine.
| bool syBR::Game::ScriptManager::load | ( | const std::string & | filename | ) |
Load a script from a file.
| filename | Name of the script file to be loaded |
| bool syBR::Game::ScriptManager::unload | ( | const std::string & | filename | ) |
Unload a script.
| filename | Name of the script file to be unloaded |
| bool syBR::Game::ScriptManager::execute | ( | const std::string & | filename | ) |
Execute a previously loaded script.
| filename | Name of the script file to be executed |
| void syBR::Game::ScriptManager::squirrelCompilerError | ( | HSQUIRRELVM | squirrel_vm, | |
| const char * | description, | |||
| const char * | source, | |||
| int | line, | |||
| int | column | |||
| ) | [static, private] |
Squirrel compiler error handler.
| squirrel_vm | Squirrel virtual machine | |
| description | Description of the error | |
| source | Compiler source (filename, buffer name...) | |
| line | Line of the error | |
| column | Column of the error |
| int syBR::Game::ScriptManager::squirrelError | ( | HSQUIRRELVM | squirrel_vm | ) | [static, private] |
Squirrel error handler.
| squirrel_vm | Squirrel virtual machine |
| void syBR::Game::ScriptManager::squirrelPrint | ( | HSQUIRRELVM | squirrel_vm, | |
| const char * | format, | |||
| ... | ||||
| ) | [static, private] |
Squirrel print handler.
| squirrel_vm | Squirrel virtual machine | |
| format | Format of the string to display followed by its arguments |
friend class ScriptExposer [friend] |
const unsigned int syBR::Game::ScriptManager::m_squirrel_stack_size [private] |
Squirrel stack size.
Core::Logger* syBR::Game::ScriptManager::m_pLogger [private] |
Pointer to the logger to be used.
HSQUIRRELVM syBR::Game::ScriptManager::m_squirrelVM [private] |
Squirrel virtual machine.
std::map<std::string, HSQOBJECT> syBR::Game::ScriptManager::m_mapScripts [private] |
Scripts.
Copyright © 2008 by Sebastien Frippiat

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
Last modified Tue Dec 30 17:57:34 2008